LEVEL 1: START ZONE

BUILD & PUBLISH
YOUR FIRST GAME

The ultimate guide to creating mobile hits. From gameplay design to App Store mastery.

COURSES86
PRICE$50–500
FOCUSGAMES
FORMATONLINE
86 GAME COURSES

CHOOSE YOUR NEXT BUILD

Unity 2D Platformer Studio

Unity · Beginner

Unity 2D Platformer Studio

Build a complete 2D platformer in Unity, from the first controllable character to a shippable vertical slice with menus and saves. Across…

€137.00 Enroll
Unreal Engine 5 for Beginners

Unreal · Beginner

Unreal Engine 5 for Beginners

Get comfortable in Unreal Engine 5. You will block out a level, script with Blueprints, and package a playable build. Across about…

€157.00 Enroll
Game Feel and Juice

Design · Intermediate

Game Feel and Juice

Make actions feel powerful without adding more content. Study screenshake, hit pause, animation timing, and audio accents. Across about 10 hours you…

€93.00 Enroll
Pixel Art for Games

Art · Beginner

Pixel Art for Games

Draw readable game sprites, tiles, and simple animations that stay consistent when the camera pulls back. Across about 12 hours you will…

€67.00 Enroll
Character Animation for Games

Art · Intermediate

Character Animation for Games

Animate characters that read at gameplay speed. Covers poses, cycles, attacks, and handoff to an engine. Across about 15 hours you will…

€127.00 Enroll
Level Design for Mobile Games

Design · Intermediate

Level Design for Mobile Games

Lay out short, readable levels for a mobile screen. You will control sightlines, pacing, and the reason to retry. Across about 13…

€99.00 Enroll
Game Writing and Narrative

Narrative · Beginner

Game Writing and Narrative

Write story that survives contact with gameplay. Learn briefs, barks, quests, and how much text a mobile player will read. Across about…

€107.00 Enroll
Multiplayer Netcode Basics

Engineering · Advanced

Multiplayer Netcode Basics

Understand authority, latency, and prediction well enough to prototype a small online game without guessing. Across about 20 hours you will decide…

€207.00 Enroll
Live Ops and Retention

Live Ops · Intermediate

Live Ops and Retention

Plan the weeks after launch. Build a calendar, a comeback hook, and a way to read whether players return. Across about 12…

€187.00 Enroll
Free-to-Play Economy Design

Monetization · Intermediate

Free-to-Play Economy Design

Design currencies, sinks, and sources that stay fair. You will model a simple economy before you ship it. Across about 14 hours…

€163.00 Enroll
Sound Design for Games

Audio · Beginner

Sound Design for Games

Create interface sounds, impacts, and loops that tell the player what just happened, even on a small speaker. Across about 10 hours…

€97.00 Enroll
Game UI and HUD Design

UI · Beginner

Game UI and HUD Design

Design HUDs a thumb can use. Covers safe areas, combat readability, and menus that do not bury the game. Across about 12…

€103.00 Enroll
Shader Graph for Stylized Games

Tech Art · Intermediate

Shader Graph for Stylized Games

Build stylized materials in a shader graph: ramps, outlines, and simple effects you can reuse across a cast. Across about 14 hours…

€153.00 Enroll
C# for Unity Developers

Unity · Beginner

C# for Unity Developers

Learn the C# you actually need in Unity: types, events, components, and how to stop a script from becoming a pile of…

€143.00 Enroll
Blueprint Scripting in Unreal

Unreal · Beginner

Blueprint Scripting in Unreal

Script gameplay in Blueprints with graphs a teammate can read. Covers events, functions, and debugging a broken wire. Across about 16 hours…

€167.00 Enroll
3D Modeling for Game Props

Art · Beginner

3D Modeling for Game Props

Model props that fit a game budget: clean shapes, sensible UVs, and a texture that reads in a small thumbnail. Across about…

€133.00 Enroll
Mobile Performance Optimization

Engineering · Advanced

Mobile Performance Optimization

Hold a frame rate on a mid-range phone. Profile before you optimize, then cut the cost that actually matters. Across about 12…

€177.00 Enroll
Season Pass Design Lab

Monetization · Intermediate

Season Pass Design Lab

Design a 30-day pass with a free track, a paid track, and a last reward players remember. Price the month so finishing…

€138.00 Enroll
Playtesting and Game QA

Production · Beginner

Playtesting and Game QA

Run playtests that change the game. Write bugs a developer can reproduce and decide what to fix before launch. Across about 9…

€83.00 Enroll
Studio Art Direction

Art · Advanced

Studio Art Direction

Set a look a small team can produce: silhouettes, a short palette, and the rules for what does not ship in this…

€288.00 Enroll
App Store Launch for Games

Publishing · Intermediate

App Store Launch for Games

Ship to Apple and Google without a rushed final week. Covers listings, review notes, and a staged rollout. Across about 11 hours…

€123.00 Enroll
Publisher Pitch Studio

Publishing · Advanced

Publisher Pitch Studio

Build the pitch, the budget, and the milestone list a publisher can read. You leave with the deck and the questions you…

€388.00 Enroll
Godot 4 Game Development

Godot · Beginner

Godot 4 Game Development

Build a small game in Godot 4. Scenes, signals, and a export you can send to a friend the same day. Across…

€113.00 Enroll
Roguelike Design Workshop

Design · Intermediate

Roguelike Design Workshop

Design runs that feel different without a hundred hand-built levels. Study risk, rewards, and the decision to continue. Across about 10 hours…

€101.00 Enroll
Puzzle Game Systems

Design · Beginner

Puzzle Game Systems

Teach a rule, then twist it. Build a puzzle set that escalates without a written manual. Across about 9 hours you will…

€87.00 Enroll
Idle and Incremental Game Design

Design · Intermediate

Idle and Incremental Game Design

Design numbers that keep climbing and a reason to check back. Covers prestige, offline gains, and pacing. Across about 10 hours you…

€109.00 Enroll
Hyper-Casual Prototyping

Design · Beginner

Hyper-Casual Prototyping

Prototype a one-touch game in days, kill it honestly, and keep the version a stranger understands in five seconds. Across about 8…

€73.00 Enroll
Match-3 Mechanics

Design · Intermediate

Match-3 Mechanics

Build boards, cascades, and goals that stay readable. Learn why a match-3 fails when the board goes quiet. Across about 12 hours…

€117.00 Enroll
Battle Royale Map Design

Design · Advanced

Battle Royale Map Design

Shape a large map into readable fights: rotations, loot, and the ring as a designer, not only as a programmer. Across about…

€193.00 Enroll
RPG Systems and Progression

Design · Intermediate

RPG Systems and Progression

Design levels, loot, and builds that a player can explain to a friend. Keep power growth from emptying the game. Across about…

€173.00 Enroll
Dialogue Systems and Branching Story

Narrative · Intermediate

Dialogue Systems and Branching Story

Structure branching conversation that does not explode into a mess. Track flags, tone, and what the player can change. Across about 12…

€131.00 Enroll
Procedural Generation

Engineering · Advanced

Procedural Generation

Generate levels and loot with rules you can tune. Learn seeds, constraints, and how to spot a bad roll. Across about 16…

€183.00 Enroll
Game AI for Enemies and NPCs

Engineering · Intermediate

Game AI for Enemies and NPCs

Build enemies that look intentional: perception, states, and attacks a player can learn. Across about 14 hours you will define what the…

€181.00 Enroll
Camera and Controls for Mobile

Design · Intermediate

Camera and Controls for Mobile

Make a mobile control scheme that does not fight the player. Covers cameras, dead zones, and one-thumb play. Across about 10 hours…

€111.00 Enroll
VFX for Mobile Games

Tech Art · Intermediate

VFX for Mobile Games

Create hits, trails, and pickups that read on a small screen without melting the frame rate. Across about 12 hours you will…

€147.00 Enroll
Lighting for Stylized 3D

Art · Intermediate

Lighting for Stylized 3D

Light a stylized scene so characters separate from the background and the mood survives a compressed build. Across about 11 hours you…

€161.00 Enroll
Technical Art Pipeline

Tech Art · Advanced

Technical Art Pipeline

Set up the path from art tool to game build: naming, LODs, materials, and what breaks when someone exports wrong. Across about…

€213.00 Enroll
Version Control for Game Teams

Production · Beginner

Version Control for Game Teams

Use branches, locks, and reviews so a three-person team stops overwriting each other’s scenes. Across about 7 hours you will put the…

€63.00 Enroll
Pitching and Game Concept Docs

Production · Beginner

Pitching and Game Concept Docs

Write a concept a producer, an artist, and a publisher can all use. One page first, detail only where it changes the…

€71.00 Enroll
User Acquisition for Mobile Games

Marketing · Advanced

User Acquisition for Mobile Games

Understand paid and organic acquisition and separate the numbers from the decision. Learn creative tests and what a cost-per-install number does not…

€203.00 Enroll
Analytics for Game Designers

Live Ops · Intermediate

Analytics for Game Designers

Read retention, funnels, and economy reports and turn one number into a design change. Across about 11 hours you will write the…

€159.00 Enroll
Accessibility in Games

Design · Beginner

Accessibility in Games

Add options that let more people finish your game: text size, color, remapping, and difficulty options that stay respectful. Across about 8…

€81.00 Enroll
Localization for Global Launches

Publishing · Intermediate

Localization for Global Launches

Prepare text, art, and stores for other languages before the strings are trapped in code. Across about 9 hours you will move…

€105.00 Enroll
In-App Purchase Design

Monetization · Intermediate

In-App Purchase Design

Design offers players understand. Starter packs, cosmetics, and the line you will not cross in your genre. Across about 11 hours you…

€141.00 Enroll
Ad Monetization without Ruining Play

Monetization · Intermediate

Ad Monetization without Ruining Play

Place rewarded and interstitial ads where a break already exists, and know when an ad deletes the session. Across about 9 hours…

€121.00 Enroll
Subscription Design for Games

Monetization · Advanced

Subscription Design for Games

Build a subscription a player can explain, including the free week, the paid month, and the reason to stay. Across about 10…

€151.00 Enroll
Community Management for Live Games

Live Ops · Beginner

Community Management for Live Games

Talk to players without promising the roadmap by accident. Covers patch notes, feedback, and bad-day posts. Across about 8 hours you will…

€95.00 Enroll
Esports Spectator UX

Design · Advanced

Esports Spectator UX

Design a match a viewer can follow: cameras, HUDs, and the information a commentator needs. Across about 10 hours you will show…

€171.00 Enroll
VR Interaction Design

Immersive · Advanced

VR Interaction Design

Design hands, grabbing, and comfort for VR. Learn what makes a first session nauseating and how to avoid it. Across about 16…

€249.00 Enroll
AR Mobile Game Prototyping

Immersive · Intermediate

AR Mobile Game Prototyping

Prototype an AR game that still works in a normal room. Placement, scale, and what to do when tracking fails. Across about…

€217.00 Enroll
Console Porting Essentials

Publishing · Advanced

Console Porting Essentials

Prepare a PC or mobile game for a console checklist: input, suspend, saves, and certification traps. Across about 14 hours you will…

€307.00 Enroll
Online Safety and Anti-Cheat Basics

Engineering · Advanced

Online Safety and Anti-Cheat Basics

Learn what cheating looks like and which checks belong on the server. The course does not claim any defense is unbeatable. Across…

€197.00 Enroll
Economy Balancing Spreadsheet Lab

Monetization · Intermediate

Economy Balancing Spreadsheet Lab

Balance prices and drop rates in a spreadsheet before they are hard to change in code. Across about 9 hours you will…

€135.00 Enroll
Boss Encounter Design

Design · Intermediate

Boss Encounter Design

Design a boss the player can read: tells, phases, and a fail that teaches the next attempt. Across about 10 hours you…

€115.00 Enroll
Tutorial and Onboarding Design

Design · Beginner

Tutorial and Onboarding Design

Teach the game by letting the player succeed. Cut text, time the first reward, and replace a long explanation with play. Across…

€89.00 Enroll
Save Systems and Cloud Progress

Engineering · Intermediate

Save Systems and Cloud Progress

Save what the player expects to keep, including an app that was killed mid-run and a second device. Across about 10 hours…

€125.00 Enroll
Animation State Machines

Engineering · Intermediate

Animation State Machines

Build an animator that does not flicker between idle and attack. Covers blends, transitions, and root motion choices. Across about 12 hours…

€145.00 Enroll
Environment Storytelling

Narrative · Beginner

Environment Storytelling

Tell story with props, lighting, and layout so the player understands a place without a cutscene. Across about 9 hours you will…

€119.00 Enroll
Co-op Game Design

Design · Intermediate

Co-op Game Design

Design roles, revives, and shared goals so two players need each other without one person waiting. Across about 12 hours you will…

€165.00 Enroll
Shipping a Vertical Slice

Production · Intermediate

Shipping a Vertical Slice

Finish one polished slice instead of a wide prototype. Scope, build, and the review you hold before you add more. Across about…

€209.00 Enroll
Touch Controls Workshop

Design · Beginner

Touch Controls Workshop

Build a phone control scheme a player can learn in one session, including dead zones, one-thumb play, and a camera that stays…

€85.00 Enroll
Game Audio Implementation

Audio · Beginner

Game Audio Implementation

Hook sounds and music into a running game so impacts, UI, and loops trigger from the right events. Across about 9 hours…

€129.00 Enroll
Indie Store Page Design

Publishing · Beginner

Indie Store Page Design

Design a store page that explains the game in one glance: icon, screenshots, and the first line of the description. Across about…

€75.00 Enroll
Multiplayer Game Design Studio

Design · Advanced

Multiplayer Game Design Studio

Design a small online game around sessions, roles, and the moment a stranger joins a match already in progress. Across about 16…

€257.00 Enroll
Unity Multiplayer Workshop

Unity · Advanced

Unity Multiplayer Workshop

Prototype a networked Unity game with a host, a joining player, and a shared objective you can test on two machines. Across…

€263.00 Enroll
Live Service Economy Studio

Monetization · Advanced

Live Service Economy Studio

Design a season, a battle pass, and a sink that still makes sense six weeks after launch. Across about 14 hours you…

€269.00 Enroll
Unreal Multiplayer Production

Unreal · Advanced

Unreal Multiplayer Production

Take an Unreal multiplayer prototype through replication, a listen server, and a build two people can join. Across about 20 hours you…

€349.00 Enroll
Studio Technical Direction

Production · Advanced

Studio Technical Direction

Set the technical bar for a small studio: engine choice, budgets, reviews, and what “done” means for a build. Across about 16…

€357.00 Enroll
Cross-Platform Launch Lab

Publishing · Advanced

Cross-Platform Launch Lab

Ship one game to more than one store: input, saves, accounts, and a launch checklist that does not scramble the last week.…

€367.00 Enroll
First Playable Design

Design · Beginner

First Playable Design

Shape a first playable version a new player can understand, from the opening action to the first success. Across about 6 hours…

€39.00 Enroll
Rapid Game Prototyping

Design · Beginner

Rapid Game Prototyping

Test a game idea in a short prototype and decide, with evidence, whether it is worth building further. Across about 8 hours…

€55.00 Enroll
Game Sprite Fundamentals

Art · Beginner

Game Sprite Fundamentals

Draw game sprites that stay readable on a mobile screen, including a simple idle and action pose. Across about 8 hours you…

€65.00 Enroll
Mobile Interface Writing

UI · Beginner

Mobile Interface Writing

Write short interface text for buttons, warnings, and empty states that players in any region can follow. Across about 9 hours you…

€139.00 Enroll
Player Metrics for Designers

Live Ops · Intermediate

Player Metrics for Designers

Read retention and funnel reports and turn one number into a specific design change. Across about 10 hours you will open a…

€169.00 Enroll
Small Team Build Pipeline

Production · Intermediate

Small Team Build Pipeline

Set up a repeatable way for a small team to build, review, and hand off a mobile game. Across about 10 hours…

€189.00 Enroll
Session-Based Multiplayer Design

Design · Advanced

Session-Based Multiplayer Design

Design a short online session that still works when a stranger joins late or leaves early. Across about 12 hours you will…

€233.00 Enroll
Mobile Technical Art

Tech Art · Intermediate

Mobile Technical Art

Build stylized materials and effects that stay clear on mid-range iOS and Android phones. Across about 12 hours you will build a…

€277.00 Enroll
Store Creative Testing

Marketing · Intermediate

Store Creative Testing

Test icons, screenshots, and short videos for the App Store and Google Play without guessing. Across about 11 hours you will make…

€293.00 Enroll
Live Event Design

Live Ops · Advanced

Live Event Design

Plan a limited-time event with a start, a reward, and a reason for players to return. Across about 14 hours you will…

€327.00 Enroll
Regional Pricing for Games

Monetization · Advanced

Regional Pricing for Games

Set in-app prices that make sense in the United States and Europe, including taxes and local expectations. Across about 12 hours you…

€379.00 Enroll
Studio Production Leadership

Production · Advanced

Studio Production Leadership

Lead a small game team through scope, reviews, and a weekly build people can actually play. Across about 15 hours you will…

€437.00 Enroll
Platform Certification Lab

Publishing · Advanced

Platform Certification Lab

Prepare a build for store review: input, saves, suspend, and the notes a reviewer needs. Across about 14 hours you will read…

€467.00 Enroll
Global Launch Strategy

Publishing · Advanced

Global Launch Strategy

Plan a mobile launch for more than one store, including listing, rollout, and the first week after release. Across about 16 hours…

€493.00 Enroll
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